This game was a learning experience, as all game jam games should be.

The idea behind the game was flawed and much to ambitious for my Godot skills, but I learned from it, and I'm really happy that I made it. I'm so glad I was able to participate in this record breaking game jam and I can't wait to try again next year, where I hopefully should be able to make something even better. I consider this a success because I learned new things during the jam and I finished an entire game which is awesome.


Side note: There are probably some bugs, and I'm fine with that. I tried to fix all the game breaking bugs, and I've just accepted that the code of this isn't great. It's been a while since I used Godot in any major sense, so I'm just going to take the win that the game works at all. (Almost all of the games code is in one script, so it's hard to fix stuff without breaking other things, which is something I want to work on in future projects)

Thanks for playing! :)

Comments

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Although the game is VERY simple it was actually suprinsingly much fun to play.
I played until a score of 111.000, then I just stopped because my arm startet hurting :)

A few tips if you want to improve the game, it gets quite unchallenging (is that a word?) and boring after some time since nothing is changing, maybe you could add that over the time more objects that have to get moved come up or that some objects are radomly moving themselfs or unmovable walls/objects where you have manouver the objects around etc. ...
Also the marked field where the objects have to get placed could visually differ a bit more from the object equivalent since sometimes when you're in a rush you can definitely mistake them as it also occured to me some times.
Also it could do a lot if you'd work on the graphics overlay and stuff like that.

If you plan to further work on that game and you could use some help with art, music, ideas, etc. , feel free to hit me up

Keep it up!